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UPONATI Announces Winners of Its Inaugural Web Novel Contest on AI-Driven Storytelling Platform ODDNARY

UPONATI INC., the entity behind the AI-driven storytelling platform ODDNARY, declared the victors of its first web novel competition on the 6th.     This contest, spanning from June 10 to July 9, catered to both burgeoning and seasoned writers within the romance and fantasy romance genres. From over 270 submissions, nine works were chosen, including the top prize winner ‘Friends with Something’, following an exhaustive review by industry experts. These authors will be awarded a total of 20 million won in prize money, in addition to opportunities for free serialization and further monetization opportunities on the ODDNARY platform.     Dohyeon Kim, CEO of UPONATI INC., remarked, “The selection process was particularly challenging due to the high caliber of the submissions. I warmly congratulate the winners and extend my profound gratitude to all the participants, as well as to everyone who supported and showed interest in this contest.”   As it gears up for the official launch of ODDNARY slated for October 1st, UPONATI is currently performing the final revisions after launching a beta version in July. Established in 2023 and steered by CEO Dohyeon Kim, UPONATI has assembled a formidable team, including AI analysis engine developers. The company holds five patents and has earned accolades such as the Seoul National University Venture Capital IR Excellence Award and the CBC Korea Entrepreneurship Contest Encouragement Award. It is also certified as a social venture by the Ministry of SMEs and Startups and has forged strategic alliances with leading entities in the digital content sector. In June, UPONATI participated in South Korea’s largest AI event, the 2024 Smart Tech Korea (STK 2024) - AI & Big Data Show, where it demonstrated its primary services.   The CEO Dohyeon Kim stated, “I am confident in asserting that UPONATI’s AI-based story analysis engine ranks among the global elite. It has the capability to discern which character is speaking by analyzing their dialogue, recognizing characters’ genders and age groups. Our technology can glean and deduce the fullest spectrum of information from a narrative, including the emotions of characters, the dynamics of their interactions, and intricate character depictions, translating this data into various forms of content such as images, videos, and sounds.” He further added, “This technology enables ODDNARY users to experience a level of engagement and immersion far surpassing that of conventional audiobooks. I am optimistic that ODDNARY will significantly enhance the service quality of the storytelling content platform industry.”    박원중 기자 ([email protected])storytelling inaugural storytelling platform contest encouragement web novel

2024-08-12

Hyper-Casual P2E gaming platform TNT participates at BWB 2022 in Busan

TIA, a blockchain-based P2E platform developer, opened a booth at the "Blockchain Week Busan 2022" event held at BEXCO in Haeundae-gu, Busan, for three days from the 27th to the 29th. TIA is currently switching proven games in Web 2.0 to Web 3.0, with about 2 million MAU (Monthly Active Users) both locally and globally in Web 2.0.   The company will release "Bounce Brick Breaker," "2048," "Fly Fish," and "Jungle Trip" on one P2E platform called TNT (Treasure & Trophies), along with "Swipe Brick Breaker," a hyper-casual game with 30 million cumulative downloads globally.   An official from TIA stated that BWB 2022's booth opening was a very meaningful experience, and it offered the opportunity to introduce TIA and TNT platforms to domestic and foreign visitors while sharing information and expanding its base through networking with industry officials.   The company also signed an MOU with TDI Group and announced that it will release only proven games in the market by combining TDI's AI and Big Data technologies with TIA's blockchain game technology. Another exclusive license agreements for 18 Web 2.0 game IPs owned by TDI was also signed with TIA. A TIA official said, "P2E is still in its infancy phase, so it is focused on generating profit rather than gameability, which accelerates user departure if inflation in the value of goods intensifies.   TIA's goal is to utilize TDI's big data and AI analysis technologies to introduce game genres that have already been proven in the market on the TNT platform and will focus on users enjoying games and creating a structure that can help the company reach its profit goals.   이동희 기자 ([email protected])platform gaming tnt platforms platform developer industry officials

2022-11-01

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